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Wednesday, August 31

3:00pm PDT

Handling Multi-tenancy & Scaling with Apache Mesos - Mandeep Gandhi, Adobe Systems
For an enterprise solution, you need to support multi-tenancy with pool allocation guarantees. The infrastructure needs to scale up and tear down with the requirements of the users. Users may be using many tools/technologies/frameworks like spark, HDFS or non-distributed jobs or complex workflows.

avatar for Mandeep Gandhi

Mandeep Gandhi

Computer Scientist, Adobe
Mandeep Gandhi has been working for Adobe Systems for quite some time now where he has worked upon on many products and cloud platform initiative. Last year, he presented a talk in Mesos Con "Handling Multi-tenancy & Scaling with Apache Mesos". Currently, he is working on a very interesting... Read More →

Wednesday August 31, 2016 3:00pm - 3:50pm PDT
Ballroom A

4:20pm PDT

Practical Persistent Volumes: New Features for Supporting Storage Frameworks - Anindya Sinha, Apple
With the Mesos persistent volumes primitives developers can get started on creating frameworks to bring storage systems such as Cassandra onto Mesos. However in working with the framework developers we found that more features need to be put in place to replace existing toolings that run these systems in production.

In this talk we'll cover the new features that we are working on to address these needs.

- Sharing the same volume among multiple frameworks simultaneously.
- Allowing frameworks to set filesystem permissions explicitly.
- Security and performance based isolation around volumes.

We'll also talk about the continuing effort to make persistent volumes workflow more reliable and usable.

avatar for Anindya Sinha

Anindya Sinha

Senior Software Engineer, Apple, Inc.
Anindya Sinha is a senior software engineer on the Infrastructure Team at Apple, where he works on the Apache Mesos project. Prior to Apple, he worked for Cisco on a realtime video delivery platform.

Wednesday August 31, 2016 4:20pm - 5:10pm PDT
Ballroom A
Thursday, September 1

10:15am PDT

Building an Immutable MMO Gaming Platform - Emmanuel Rieg & Ross McKinley, DIGIT Game Studios
As a mobile gaming company, we need to cater for unpredictable spikes in users, and scale each part of our application individually. We also need to support fast development iterations, which might need a new short-lived environment.

This talk will highlight how we go from a blank canvas AWS account, to a fully functional PaaS, without making any compromises on the infrastructure. We will talk about High Availability across AWS zones, to ensure Mesos is always available to meet the harsh demands of our environment.

This talk will show how we design our infrastructure to keep Mesos running all the time, how we can launch a new cluster in 5 minutes, and how we deploy our environment on top of it, using Infrastructure-as-code tools like Terraform and Packer.

avatar for Ross McKinley

Ross McKinley

Build & Release Engineer, DIGIT Game Studios
Build engineer interested in automating workflows, autonomous systems, creating a culture of awesome, and building infrastructure and tools that meet the needs of the company.
avatar for Emmanuel Rieg

Emmanuel Rieg

DevOps Engineer, DIGIT Game Studios
Emmanuel is a DevOps at DIGIT games Studio, he is the one building and automating the whole infrastructure at DIGIT and make sure everything is working autonomously . He as been interested by Mesos since couple year but only start using it effectively last year.

Thursday September 1, 2016 10:15am - 11:05am PDT
Ballroom A