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Thursday, September 1 • 10:15am - 11:05am
Building an Immutable MMO Gaming Platform - Emmanuel Rieg & Ross McKinley, DIGIT Game Studios

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As a mobile gaming company, we need to cater for unpredictable spikes in users, and scale each part of our application individually. We also need to support fast development iterations, which might need a new short-lived environment.

This talk will highlight how we go from a blank canvas AWS account, to a fully functional PaaS, without making any compromises on the infrastructure. We will talk about High Availability across AWS zones, to ensure Mesos is always available to meet the harsh demands of our environment.

This talk will show how we design our infrastructure to keep Mesos running all the time, how we can launch a new cluster in 5 minutes, and how we deploy our environment on top of it, using Infrastructure-as-code tools like Terraform and Packer.

avatar for Ross McKinley

Ross McKinley

Build & Release Engineer, DIGIT Game Studios
Build engineer interested in automating workflows, autonomous systems, creating a culture of awesome, and building infrastructure and tools that meet the needs of the company.
avatar for Emmanuel Rieg

Emmanuel Rieg

DevOps Engineer, DIGIT Game Studios
Emmanuel is a DevOps at DIGIT games Studio, he is the one building and automating the whole infrastructure at DIGIT and make sure everything is working autonomously . He as been interested by Mesos since couple year but only start using it effectively last year.

Thursday September 1, 2016 10:15am - 11:05am PDT
Ballroom A